вторник, 23 февраля 2010 г.
четверг, 11 февраля 2010 г.
Forward Bungalow
I've tried to make set of pieces that would be easier to catch in promotion net.
Added 2 Mitre's which moves like Bishop, but only forward.
2 Hump's (camels which moves only forward) replace standart Camels.
Dark Horse (horse which moves like a Chinese Chess Horse) replace standart Horse.
Lame Alfil moves like Elephant but cannot leap over piece.
Lame Dabbabah moves like Dabbabah but can't leap over piece.
The Giraffe moves one diagonal and then after that at least three straight. For instance, when on a1, the giraffe can move to b5, b6, b7, etc., provided that all passed squares (b2, b3, b4, ...) are empty.
Chessvariants Game Preset
Added 2 Mitre's which moves like Bishop, but only forward.
2 Hump's (camels which moves only forward) replace standart Camels.
Dark Horse (horse which moves like a Chinese Chess Horse) replace standart Horse.
Lame Alfil moves like Elephant but cannot leap over piece.
Lame Dabbabah moves like Dabbabah but can't leap over piece.
The Giraffe moves one diagonal and then after that at least three straight. For instance, when on a1, the giraffe can move to b5, b6, b7, etc., provided that all passed squares (b2, b3, b4, ...) are empty.
Chessvariants Game Preset
понедельник, 8 февраля 2010 г.
Bungalow Shatranj Tactics. Standart ways to promote your pawn to Assistant
1) Your pawn must be protected by other pawn
c)
2) Opponent pawn must be unprotected
3) Opponent pawn must be blocked (a) or it's straight forward square must be controlled by one of your pawns (b).
Another complicated case is when opponent pawn is protected by other pawn and you attack it using four pawns and a blocker (c).
You - White; Opponent - Black. Black turn to move.
c)
вторник, 15 декабря 2009 г.
INTRO
A bungalow is a type of single-story house that originated in India. The word derives from the Gujarati બંગલો baṅgalo, which in turn derives from the Hindi बंगला baṅglā, meaning "Bengali" and used elliptically for a "house in the Bengal style". Such houses were traditionally small, only one story and thatched, and had a wide veranda.
http://en.wikipedia.org/wiki/Bungalow
Rules Of The Game
The game is played on a 10x10 board.
Pieces: Dabbabah (a2, j2; a9, j9), Horse (b1, i1; b10, i10), Camel (c1, h1; c10, h10), Elephant (d1, g1; d10, g10), Assistant (e1; e10), Leader (f1; f10). These pieces are ancient and has simple move.
Pawn (a3, b2, c2, d2, e2, f2, g2, h2, i2, j3; a8, b9, c9, d9, e9, f9, g9, h9, i9, j8).
Dabbabah - (0;2)-leaper.
Horse - Knight; (1;2)-leaper.
Camel - (1;3)-leaper.
Elephant - (2;2)-leaper.
Assistant - moves like a Ferz; (1;1).
Leader - moves like a King.
Notation (Simple; Game Courier for White/Black):
Dabbabah (D; D/d)
Horse (H; N/n)
Camel (C; J/j)
Elephant (E; E/e)
Assistant (A; F/f)
Leader (L; K/k)
Leader Dabbabah (LD; D_y/D_g)
Leader Horse (LH; N_y/N_g)
Leader Camel (LC; J_y/J_g)
Leader Elephant (LE; E_y/E_g)
The Leader is very brave and fearless in this game. It cannot run from the check. It's not a coward! :) A piece that checks must be captured to save the Leader. The Leader can capture a piece that checks too! If the piece that checks cannot be captured player loses the game.
Each pawn (or Assistant) that captures opponent piece promotes to this type of piece immediately. A pawn that captures opponent pawn promotes to Assistant.
So:
pawn x pawn = Assistant.
pawn x Piece = Piece,
(pawn x Assistant = Assistant).
Assistant x other Piece = Piece.
Assistant x pawn(Assistant) = Assistant.
Also a Leader that captures opponent piece (exept Assistant or pawn) promotes to Leader piece immediately.
So:
Leader x Piece = Leader Piece.
Leader x Dabbabah = Leader Dabbabah
Leader x Camel = Leader Camel
Leader x Horse = Leader Horse
Leader x Elephant = Leader Elephant
Leader piece moves like an usual piece (not combines moves of Piece and Leader), but it's Leader (can be mated like an usual Bungalow Leader).
Other Rules:
There is no stalemate because each player can pass anytime.
If both players pass two times successively game is drawn.
There is initial two-step Pawn move.
There is no en passant capture option.
There is no castling option.
Bare Leader counts as a win, provided that your Leader cannot be bared on the very next move. Two bare Leaders count as a draw.
Two bare Leader Pieces, or one Leader Piece vs one Leader doesn't count as a draw.
Pawn doesn't promote at the last rank.
A player can resign the game, which means that he has lost and his opponent has won.
After making a move, a player can propose a draw: his opponent can accept the proposal (in which case the game ends and is a draw) or refuse the proposal (in which case the game continues).
If there are have been 100 consecutive moves of white and of black without
1) any piece taken
2) any pawn move
then a player can claim a draw.
Notes:
Horse is the strongest piece in this game. It's not colorbound and can control 8 squares per max.
Camel is the second. It's colorbound and can control 8 squares per max.
Assistant is colorbound and can control 4 squares per max.
Dabbabah can reach one quarter (25 squares) of the board. It can control 4 squares per max.
Elephant can only reach a very small part of the board (12 squares). It can control 4 squares per max.
Bungalow Shatranj invented by Victor V. Tchepoy.
-------------------------------------------------------------------------------------------------
Bungalow Shatranj Games:
Carlos Cetina - Victor V. Tchepoy (0:1)
Nicholas Wolff - Victor V. Tchepoy (0:1)
Victor V. Tchepoy - Carlos Cetina
Victor V. Tchepoy - Victor V. Tchepoy (Test Game)
Victor V. Tchepoy - Joe Joyce
A bungalow is a type of single-story house that originated in India. The word derives from the Gujarati બંગલો baṅgalo, which in turn derives from the Hindi बंगला baṅglā, meaning "Bengali" and used elliptically for a "house in the Bengal style". Such houses were traditionally small, only one story and thatched, and had a wide veranda.
http://en.wikipedia.org/wiki/Bungalow
Rules Of The Game
The game is played on a 10x10 board.
Pieces: Dabbabah (a2, j2; a9, j9), Horse (b1, i1; b10, i10), Camel (c1, h1; c10, h10), Elephant (d1, g1; d10, g10), Assistant (e1; e10), Leader (f1; f10). These pieces are ancient and has simple move.
Pawn (a3, b2, c2, d2, e2, f2, g2, h2, i2, j3; a8, b9, c9, d9, e9, f9, g9, h9, i9, j8).
Dabbabah - (0;2)-leaper.
Horse - Knight; (1;2)-leaper.
Camel - (1;3)-leaper.
Elephant - (2;2)-leaper.
Assistant - moves like a Ferz; (1;1).
Leader - moves like a King.
Notation (Simple; Game Courier for White/Black):
Dabbabah (D; D/d)
Horse (H; N/n)
Camel (C; J/j)
Elephant (E; E/e)
Assistant (A; F/f)
Leader (L; K/k)
Leader Dabbabah (LD; D_y/D_g)
Leader Horse (LH; N_y/N_g)
Leader Camel (LC; J_y/J_g)
Leader Elephant (LE; E_y/E_g)
The Leader is very brave and fearless in this game. It cannot run from the check. It's not a coward! :) A piece that checks must be captured to save the Leader. The Leader can capture a piece that checks too! If the piece that checks cannot be captured player loses the game.
Each pawn (or Assistant) that captures opponent piece promotes to this type of piece immediately. A pawn that captures opponent pawn promotes to Assistant.
So:
pawn x pawn = Assistant.
pawn x Piece = Piece,
(pawn x Assistant = Assistant).
Assistant x other Piece = Piece.
Assistant x pawn(Assistant) = Assistant.
Also a Leader that captures opponent piece (exept Assistant or pawn) promotes to Leader piece immediately.
So:
Leader x Piece = Leader Piece.
Leader x Dabbabah = Leader Dabbabah
Leader x Camel = Leader Camel
Leader x Horse = Leader Horse
Leader x Elephant = Leader Elephant
Leader piece moves like an usual piece (not combines moves of Piece and Leader), but it's Leader (can be mated like an usual Bungalow Leader).
Other Rules:
There is no stalemate because each player can pass anytime.
If both players pass two times successively game is drawn.
There is initial two-step Pawn move.
There is no en passant capture option.
There is no castling option.
Bare Leader counts as a win, provided that your Leader cannot be bared on the very next move. Two bare Leaders count as a draw.
Two bare Leader Pieces, or one Leader Piece vs one Leader doesn't count as a draw.
Pawn doesn't promote at the last rank.
A player can resign the game, which means that he has lost and his opponent has won.
After making a move, a player can propose a draw: his opponent can accept the proposal (in which case the game ends and is a draw) or refuse the proposal (in which case the game continues).
If there are have been 100 consecutive moves of white and of black without
1) any piece taken
2) any pawn move
then a player can claim a draw.
Notes:
Horse is the strongest piece in this game. It's not colorbound and can control 8 squares per max.
Camel is the second. It's colorbound and can control 8 squares per max.
Assistant is colorbound and can control 4 squares per max.
Dabbabah can reach one quarter (25 squares) of the board. It can control 4 squares per max.
Elephant can only reach a very small part of the board (12 squares). It can control 4 squares per max.
Bungalow Shatranj invented by Victor V. Tchepoy.
-------------------------------------------------------------------------------------------------
Bungalow Shatranj Games:
Carlos Cetina - Victor V. Tchepoy (0:1)
Nicholas Wolff - Victor V. Tchepoy (0:1)
Victor V. Tchepoy - Carlos Cetina
Victor V. Tchepoy - Victor V. Tchepoy (Test Game)
Victor V. Tchepoy - Joe Joyce
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